Quenty

Quenty is a Toy available for 3000 Bits.

In-Game Description
"Disguised as a mischievous bandit, this expert Roblox developer has more than a few tricks up his sleeve. His creative ventures have earned him an outstanding reputation as one of Robloxia’s greatest builders. When he’s not helping other developers on their games, he’s usually working on one of his most popular games, Whatever Floats Your Boat."

Ability 1: Cannons
"Quenty places a cannon at his feet that will fire on his command!"

20 Damage

0 Healing

10 Targets

15 Range

Effects: N/A

Cooldown: 4s

Quenty places a cannon IN FRONT of him, and fires at the location of the mouse upon clicking.

Ability 2: Dive Down
"Quenty quickly dives under the water which drowns enemies and protects himself from all damage."

2 Damage

0 Healing

0 Targets

5 Range

Effects: Invisible / Invincible

Cooldown: 18s

Quenty jumps up, summons water under him, and dives into the water. Any enemy that comes into contact with the body of water are trapped and begin to drown, taking damage repeatedly without being able to move.

Ability 3: Sword Upgrade
"Quenty powers up and has the choice of making his sword larger or do more damage."

0 Damage

0 Healing

0 Targets

0 Range

Effects: N/A

Cooldown: Damage

Quenty upgrades his sword to either be bigger in size, making it have a larger hitbox, or deal more damage. It's cooldown is dependent on damage dealt, and raises the more times it is used.

Ability 4: I Am The Ship
"Quenty channels his inner power and transforms himself into a boat giving him a shield, sail, and hand cannon to attack with."

0 Damage

0 Healing

0 Targets

0 Range

Effects: N/A

Cooldown: 60s

Quenty puts on a sail on his back and gets a hand cannon as anchor icons circle him. He gains shield that can absorb damage, similar to Builderman.

Strategy:
Quenty is NOT a fighter, even if he can have increased sword size and damage. Try to stay away from enemies, and deal as much damage as possible with the cannons.

I Am The Ship is best used when not attracting aggravation, because of the long wind-up.

Sword Upgrade is better off for Damage Increases as much as possible. A few size increases are good, but it's best to do Damage Increases, as the cooldown is based on damage dealt. If you can do more damage, it is the same as reducing an ever-increasing cooldown.

Dive Down is best with a lot of coordination, as allies can apply lingering effects on top of you to deal constant damage to enemies that you trapped. Tell your teammates, instead of just doing it without any word.

Trivia
Quenty does not have a limit as to how much he can increase his sword's power and size by. Assuming matches last that long, Quenty can OHKO (One Hit KO) anything, including bosses, or make his sword larger than maps.

Quenty is given a shield when he uses I Am The Ship, but it isn't as viable as Shield of Roblox, thanks to the wind-up time.

Dive Down says it gives invincibility, but enemies can still walk into the water in solo matches, due to Quenty having the aggravation. True invincibility would throw off all aggravation.

The Jazware page can be found here: http://roblox.jazwares.com/collectors-guide/quenty